Welcome to shade’s documentation!¶
- Data Model
- Contributing to shade
- Shade Developer Coding Standards
- Future Design Discussion
- Release Notes
shade is a simple client library for interacting with OpenStack clouds. The key word here is simple. Clouds can do many many many things - but there are probably only about 10 of them that most people care about with any regularity. If you want to do complicated things, you should probably use the lower level client libraries - or even the REST API directly. However, if what you want is to be able to write an application that talks to clouds no matter what crazy choices the deployer has made in an attempt to be more hipster than their self-entitled narcissist peers, then shade is for you.
shade started its life as some code inside of ansible. ansible has a bunch of different OpenStack related modules, and there was a ton of duplicated code. Eventually, between refactoring that duplication into an internal library, and adding logic and features that the OpenStack Infra team had developed to run client applications at scale, it turned out that we’d written nine-tenths of what we’d need to have a standalone library.
Sometimes an example is nice.
import shade # Initialize and turn on debug logging shade.simple_logging(debug=True) # Initialize cloud # Cloud configs are read with os-client-config cloud = shade.openstack_cloud(cloud='mordred') # Upload an image to the cloud image = cloud.create_image( 'ubuntu-trusty', filename='ubuntu-trusty.qcow2', wait=True) # Find a flavor with at least 512M of RAM flavor = cloud.get_flavor_by_ram(512) # Boot a server, wait for it to boot, and then do whatever is needed # to get a public ip for it. cloud.create_server( 'my-server', image=image, flavor=flavor, wait=True, auto_ip=True)